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SCAD Museum App

Project | 3 weeks

Roles 

Visual Designer  

UI Design

Tools

Figma, Miro, Figjam, Photoshop

The SCAD Museum does not have its own mobile app. This project presents a low-fidelity blueprint for a simple, intuitive app that gives visitors the essentials while keeping the experience clean and easy to use.

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A user-focused approach to improving the museum’s mobile experience by creating clear navigation, simple flows, and a visual layout that helps visitors navigate with ease.

1. Project Overview

This concept explores how an existing museum experience could translate into a dedicated mobile app. The goal was to keep the layout functional on mobile while using strong visuals and clear hierarchy to guide visitors through exhibitions, programs, and ticketing.

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2. "The Problem"

The museum’s website worked on mobile, but it didn’t encourage deeper engagement or easy exploration of what the museum offers.

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Understanding the Existing Mobile Experience

What if the museum had its own app experience

Strong visual identity and great imagery

Functional layout that translates well to mobile

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3. My Approach

I created a low-fidelity blueprint for a museum app to test flow and content hierarchy before focusing on visuals. I mapped key journeys like discovering exhibitions, planning a visit, and booking tickets. The focus was on clarity, consistency, and thumb-friendly navigation.

App Open.png
Student Login Page.png

The wireframe prototype includes:

  • Home

  • Opening hours

  • Exhibition list & exhibition details

  • Visit page

  • Programs & events (list + details)Book tickets

  • Bottom navigation with Home, Exhibitions, Visit Us, Profile for easy thumb reach

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Problem

The site worked well on mobile but lacked deeper engagement

Exploration

Exploration

Sketched and mapped key flows to make content easier to navigate

Solution

Created a low-fi wireframe to test hierarchy and flow before visuals

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Wallet.png
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4. Outcome

This project lays the foundation for a responsive museum app experience. If developed further, it could evolve from a blueprint into a fully interactive app that helps visitors quickly discover what’s on, plan their visit, and stay connected to the museum.

5. Reflection

This project helped me focus on clarity and consistency. I learned how important it is to create a layout that is easy to use on mobile. The low-fi wireframes helped me test the flow before adding visuals. This made the content easier to navigate. I also learned that strong visuals must support the structure, not replace it. This blueprint gave me a clear view of how the museum could engage users in a better way. If this concept were fully developed, it would move from a simple blueprint into a live, responsive mobile app experience.

If this concept were fully developed, it would transition from blueprint to a live, responsive app experience.

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